Category: Portfolio

  • VR Infographic

    VR Infographic

    For this project, I wanted to research the different kinds of immersion players experience in VR. I discovered a lot of research articles and papers demonstrating the different methods and how they determine how immersed a player is into the experience. For my infographic, I wanted to go over the 6 different methods of immersion:…

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  • Reynold’s Expedition Poster

    Reynold’s Expedition Poster

    Designed and finalized a promotional poster for an indie game project for Wild Gamut. Illustration was created in Photoshop over a period of 2 days.

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  • Solo Game Dev: Cooking Cuisine

    Solo Game Dev: Cooking Cuisine

    This is a collection of videos, images, and layouts for a cooking game I am working on in my free time. I created all assets, including the programming, animations, 3D models, etc. Programs used: Unity, Blender3D, Photoshop/Clip Studio Paint This project was created in order to test out some mechanics for a game I wanted…

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  • 3D Mole model

    3D Mole model

    This is my first attempt at making a model in Maya. It’s a mole character designed, modeled, textured, and rigged for my Computer Animation course over the summer. It is about 40k tris and features a hand-painted texture.

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  • Playdate Project: In Situ

    Playdate Project: In Situ

    This is a personal project made to test the functionality of the Playdate handheld console. It features a randomized tile-map with generated treasures to make the experience fresh each time. I built a prototype in Unity first to test the logic, and then I worked on transferring it over to the Playdate’s API. The Playdate…

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  • Game Jam: Super Trader 64

    Game Jam: Super Trader 64

    Super Trader 64 was created during the Ludum Dare Game Jam 40. The theme for the jam was “The more you have, the worse it is.” My programming partner and I came up with the idea of trying to dig specific items out of a bag. The more items you collected, the harder it was…

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  • Game Jam: Dust Bunny Tamagotchi

    Game Jam: Dust Bunny Tamagotchi

    This project was my first ever solo game jam! It was made in 12 hours and was created in Unity. The theme for the game jam was “micro/small” so I decided to create a tamagotchi of a dust bunny. This was my firs time ever scripting in C#, and I had a blast. I created…

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  • Game Jam: Tricky Trot

    Game Jam: Tricky Trot

    Tricky Trot was my first collaborative Game Jam project. I worked with one programmer to create a turn-based puzzle game where the board flips. I helped design the core mechanic and created all visual assets and animations within a 3 day window. The goal of the game is to progress through a series of more…

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  • FIGHT KNIGHT REFERENCE MODEL

    FIGHT KNIGHT REFERENCE MODEL

    Worked with Team Sorcerobe to create a reference model for the game Fight Knight. The model is hand-painted, fully rigged, and sits under 20k tris. Model was used to help create promotional material as well as ensure artwork stayed consistent throughout development.

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  • Rabbit Vtuber Model

    Rabbit Vtuber Model

    ‘Vtuber’ model made with hand-painted textures. Designed with facial recognition and hand tracking technology in mind. I designed the core concept, handled the artwork, and modeled and rigged the piece. I worked with a client to provide a unique character from start to finish. The model is only 20k tris, and features a simplistic design…

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